![]() ![]() Other gameplay options include crafted scenarios, randomized maps, and multiplayer battles, which are essentially the same experience if your friends happen to be kind of dumb. The two factions are enemies in both campaigns, so while it's nice to hear both sides of the story, I would have preferred to see separate plotlines with different races. It was a fantastic choice to include plot-driven content, but the narrative itself is nothing special. You can play as either the wise, nature-loving Elves or the ambitious, technologically-advanced Humans. Cities can either train army units or build upgrades, which improve on all of these factors.Ĭampaign mode is a welcome single player addition which doubles as a decent tutorial. ![]() Cities produce money, mana (for casting spells), knowledge (used to research new skills and enhancements) and population (growth increases Domain range and income). It took a great deal of willpower to pry myself away from the game long enough to write this review.Īge of Wonders III mostly revolves around managing cities which occupy a region known as your "Domain" on the hexagonal grid that represents the world. You now have a close approximation of the addictive experience that is Age of Wonders III. ![]() Take Civilization V, greatly simplify city management, throw in tactical RPG battles and replace all the ethnicities with classical fantasy races. It took a great deal of willpower to pry myself away from the game long enough to write this review." "Take Civilization V, greatly simplify city management, throw in tactical RPG battles and replace all the ethnicities with classical fantasy races. ![]()
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